I’m a designer, gamer and a hobbyist photographer. I
started designing around about when I was 13. I’ve
learned mostly from experience, reading books and
working together with great people, as well as going
up against big challenges.
At the age of 18, I was hired by Crytek, where I’ve spent most of my professional career, working mostly on the GFACE Free-to-Play games platform, as well as helping out with various other projects around the company.
“Simplicity is the ulitmate Sophisication”
— Some pretty clever guys who I agree with
I work with a variety of different tools to
get the results I want. Though the tools I
use most often are Photoshop and
For UI animations, I tend to use After Effects, although when I already know exactly the result I want, I’ll go straight to HTML and CSS.
Sometimes I’ll need 3D renders in my work, for this I use 3D Studio Max and Mental Ray.
But of course, the good old pen and paper are also some of the most important items in my toolkit.